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I build systems.
I
craft
experiences.
 

MY EXPERIENCE SO FAR

I am a gameplay engineer and technical designer with hands-on experience building complex game systems across Unreal (C++/Blueprint), Unity (C#), and VR pipelines. My work centers on designing robust, data-driven architectures, implementing low-level subsystems, and bridging engineering with design through scalable tools.

My Portfolio Demo

My Portfolio Demo

所有類別

One Dance After Another

Launch Meow!

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